GAMES Webinar 2019 – 90期(物理模拟专题课程) | Libin Liu(DEEPMOTION Inc),陈炯(浙江大学CAD&CG实验室)

 

【GAMES Webinar 2019-90期】
报告嘉宾:Libin Liu,DEEPMOTION Inc

报告时间:2019年4月11日 晚8:00-8:45(北京时间)
主持人:许威威,浙江大学(个人主页:http://www.cad.zju.edu.cn/home/weiweixu
报告题目:Learning Physics-based Tracking Control from Reference Motion using Reinforcement Learning

报告摘要:

Given a robust control system, simulation offers the potential for interactive human characters that respond naturally to the actions of the user or changes in the environment. However, designing controllers to realize complex human movements remains a challenge for physics-based character animation. In this talk, we will cover a few approaches for learning tracking controllers from reference motions to realized natural and physics realistic simulation of human motions. Specifically, we will introduce methods for learning linear and non-linear feedback policies using reinforcement learning to achieve robust tracking control. Then we will discuss a few applications based on the learned control policies, including training a controller to realize basketball dribbling motions. At last, we will discuss the limitations of tracking control and introduce a method for scheduling tracking control fragment to achieve more robust and interactive animation.

讲者简介:

Libin Liu is currently the Chief Scientist of DeepMotion Inc. (https://deepmotion.com/). Before joining DeepMotion, he was a R&D postdoctoral associate in Disney Research, Pittsburgh. He was a postdoctoral research fellow in the Imager Laboratory at the University of British Columbia in 2015, after receiving his Ph.D. degree in computer science in 2014 and B.S. degree in mathematics and physics in 2009 from Tsinghua University. He is interested in character animation, physics-based simulation, motion control, and related areas such as optimal control, reinforcement learning, and deep learning. He served on the program committees of major computer graphics conferences, including ACM SIGGRAPH, ACM SIGGRAPH Asia, Pacific Graphics, ACM SIGGRAPH/Eurographics Symposium on Computer Animation, and Motion In Games.

讲者个人主页:http://libliu.info

 

报告嘉宾:陈炯,浙江大学CAD&CG实验室

报告时间:2019年4月11日 晚8:45-9:30(北京时间)
主持人:许威威,浙江大学(个人主页:http://www.cad.zju.edu.cn/home/weiweixu
报告题目:Rotation-strain coordinates for large elastic deformation

报告摘要:

Simulating elasticity plays an important role in many applications raised from computer animation to digital fabrication. However, obtaining realistic elastic behavior in computer is always time consuming because of nonlinear strain-stress model and curse of dimensionality. In past two decades, many techniques have been proposed to balance the performance and visual plausibility, and one of the them is known as rotation-strain (RS) coordinate, which turns out to be a simple but effective way to resolve the linearization artifact. In this talk, we will briefly review the basic theory of rotation-strain coordinate, and demonstrate some interesting applications of RS including animation interpolation, space-time editing and general simulation.

讲者简介:

Jiong Chen is currently a PhD candidate in Key State Lab of CAD&CG, Zhejiang University.

He is interested in physically based simulation, computer animation and numerical homogenization.

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观看直播的链接:http://webinar.games-cn.org

Liu, Ligang

刘利刚,中国科学技术大学教授,曾获得中国科学院“百人计划”、国家优青、杰青,从事计算机图形学研究。分别于1996年及2001年于浙江大学获得应用数学学士及博士学位。曾于微软亚洲研究院、浙江大学、哈佛大学工作或访问。曾获微软青年教授奖、陆增镛CAD&CG高科技奖一等奖、国家自然科学奖二等奖等奖项。负责创建了中科大《计算机图形学前沿》暑期课程及CCF CAD&CG专委图形学在线交流平台GAMES。

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