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Justin.
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JustinParticipantStage 2 of the Gleaming Depths raid doesn’t fail because your build is bad. It fails because everyone starts improvising at once. One person is sprinting for cans, another’s trying to rez, and the drill’s starving while Mole Miners pour in. After enough messy wipes, I started treating fuel like ammo: stock it before you queue. If you’re already the type who’ll buy game currency or items in U4GM, you’ll get the mindset—prep first, then fight clean. I keep a fat stack of cans on me, walk into the raid calm, and the whole stage feels like it has brakes.
How I run the pre-raid fuel loop
I do the loop the same way every time so I don’t overthink it. First stop is Radiant Hills. It’s not always generous, but it’s quick to check, and when it hits, it really hits. If it’s empty, I don’t linger. I hop servers and move on. Second, I fast travel to Berkeley Springs and push straight toward Bloody Frank’s. You’ll probably have to clear out a few Blood Eagles, but the kitchen and back rooms tend to spawn the kind of junk that shares space with raid fuel canisters. Third, I swing by the Rusty Pick, mostly because it’s free to travel to and it’s easy to do a fast sweep of nearby wrecks and little structures without committing to a whole fight.
When spawns feel weird
Sometimes the cans just don’t show, even when you’re sure you’re in the right place. That’s when I change my rhythm. I stop joining public teams while I farm, because odd stuff happens with shared interiors and people popping in and out. I also keep my route tight—don’t loot every single desk fan on earth, just grab what you came for and leave. If you’re short, head toward Summersville and check around stairs, cooking setups, and the cluttered edges of camps. You might catch Snallygasters nearby, which is annoying, but the area has a habit of coughing up both fuel-adjacent junk and the aluminum you’ll end up needing anyway.
Making Stage 2 feel normal
The payoff is what happens inside the raid. Instead of turning Stage 2 into a chaotic scavenger hunt, you treat the drill like a deposit box. One player dumps cans on a schedule, the rest hold lanes, and you’re suddenly playing a shooter again, not a panic simulator. The cans being weightless is the quiet secret here—carry a ridiculous amount and forget about them until the moment you need them. If your team can agree on anything, agree on this: stop “finding fuel” mid-fight. Walk in already loaded, and you’ll spend your attention where it matters, not staring at empty shelves. If you want to speed up your prep even more, it also helps to top off your supplies through Fallout 76 Bottle Caps so you can fast travel, restock, and keep the loop moving.
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