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    • #6859 Score: 0
      Cxb168
      Participant

      phong_fragment_shader 运行正常;
      在texture_fragment_shader加入纹理后,报错
      查了两小时,发现obj文件传入的纹理坐标竟然有负数…
      请问各位大佬你们这里是怎么处理的?

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