mvp

Forum Replies Created

Viewing 14 posts - 1 through 14 (of 14 total)
  • Author
    Posts
  • in reply to: 作业7的一个报错 #5841 Score: 0
    mvp
    Participant
    2 pts

    不要用[]索引,用.x,.y和.z

    in reply to: 作业7的提高题踩得一些坑(慢更中) #5512 Score: 0
    mvp
    Participant
    2 pts

    Cook-Torrance还要计算折射吗,感觉这样就有点麻烦了(折射之后紧接的是漫反射吗,然后漫反射出来还要折射吗)

    in reply to: 作业6 提高题结果比较(提升似乎有限?) #5088 Score: 1
    mvp
    Participant
    2 pts

    BVH 172s, SAH 149s,应该还算正常

    This post has received 1 vote up.
    in reply to: 作业6 提高题结果比较(提升似乎有限?) #5087 Score: 0
    mvp
    Participant
    2 pts

    你这个模型的eye_pose需要修改吗,渲染出来离眼睛好近

    This post has received 1 vote up.
    in reply to: 作业6 提高题结果比较(提升似乎有限?) #5085 Score: 0
    mvp
    Participant
    2 pts

    渲染时间,我的Middle BVH 11s左右, SAH 10s,构建时间没有明显区别,都是1s中

    This post has received 1 vote up.
    in reply to: 作业六 编译报错 #5028 Score: 1
    mvp
    Participant
    2 pts

    我猜你使用了Vector3f的索引方法,但可能这个索引方法还有点问题,如果你要访问Vector3f变量中的元素,可以使用v.x,v.y和v.z的方式访问。

    This post has received 1 vote up.
    in reply to: 作业六 编译报错 #5015 Score: 0
    mvp
    Participant
    2 pts

    改成这样好像编译就不报错了,std::vector<Object*>{objects[0]}

    in reply to: 图形学方向 #4989 Score: 0
    mvp
    Participant
    2 pts

    好的,大概是我们课程的几个部分。另外,目前人工智能和各个领域的结合都比较多,图形学的智能有哪些好的方向呢(除了对点云的检测,识别,分割等),我指的是和传统图形学问题结合比较紧密的智能应用。

    in reply to: 第13讲光线追踪课件中的一个疑问 #4941 Score: 0
    mvp
    Participant
    2 pts

    每一个交点都要计算,然后根据折射与反射的比例将光强叠加,程序中设定的最大迭代深度是n,那么从人眼射出的一条光线和场景最多的交点数也是n。

    in reply to: 作业5 #4781 Score: 0
    mvp
    Participant
    2 pts

    谢谢,解决了

    in reply to: 作业5的结果为啥是倒的? #4770 Score: 0
    mvp
    Participant
    2 pts

    图像的y轴坐标是向下的,而视点的y轴坐标是朝上的

    in reply to: 作业5的结果为啥是倒的? #4769 Score: 0
    mvp
    Participant
    2 pts

    谢谢,解决了

    in reply to: 作业提交时间 #4684 Score: 0
    mvp
    Participant
    2 pts

    好吧,可能是作业三比较难,我就看了作业三的时间

    in reply to: 作业三bump #4500 Score: 0
    mvp
    Participant
    2 pts

    还有一个问题,bump shader中的h函数返回的vector3f的color,但是h的结果应该是一个标量,所以这应该是取某一个维度或者求和得到标量吗?

Viewing 14 posts - 1 through 14 (of 14 total)