Home Forums GAMES102 几何建模与处理 Final Fantasy 4 Revolutionized the Series Forever


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      Long before players experienced Final Fantasy in 3D through series entries in the popular JRPG in the West, the first next-gen Final Fantasy was released on the Super Famicom and Super Nintendo. Final Fantasy 4 marked the legendary role-playing game’s first foray into 16-bit and set a new benchmark for the franchise’s evolution. In addition to the game pushing the limits of the emotional impact and gravity a video game story can carry, Final Fantasy 4 changed the RPG landscape with a revolutionary combat system and mechanics. Players can prepare enough FFXIV Gil in the game.

      With the release of the first three entries in the Final Fantasy series on the NES and Famicom, Final Fantasy IV is uniquely positioned to bring the series to fourth-generation console hardware and establish a legacy that can only be surpassed by the final entry. A 16-bit entry in the high-quality standard franchise. The game also served as a sequel for Western fans, becoming the first game to hit the US market after the NES original. Now that the upcoming release of Final Fantasy 16 is a clean break, it’s worth looking back at the original “next-gen” Final Fantasy.

      Final Fantasy 4 Sets the Gold Standard for the Series’ Storytelling
      The original Final Fantasy introduced players to the Warriors of Light–four whiteboard characters on which players could inscribe their classes and names. While there was a story in the original Final Fantasy, it was old and told mostly through conversations with NPCs. Final Fantasy 2 introduced the series’ first protagonists and supporting characters, but the third game in the series still presents its heroes with a blank slate, despite having a fleshed out main story.

      Final Fantasy IV set a new standard of quality for the series. Centered around Final Fantasy 4’s Dark Knight Cecil and his constant doubts about his place in the world, Final Fantasy 4’s story does take players to the moon and back. The rivalry between Cecil and his best friend Kane, Kane’s jealousy of Cecil and his unrequited love for Rosa, and the shocking fact that the main antagonist of the game is actually the hero’s long-lost brother The revelations are just a few plot threads in a story that represents some of the best soap-opera drama in any JRPG. What’s more, Final Fantasy IV’s complex and multi-layered narrative makes the series one in which story is as important as gameplay.

      Active Time Combat System Changed RPG Evolution
      In addition to an excellent narrative that raises the bar for quality in Final Fantasy and other RPG series, Final Fantasy 4 also features an active time combat system – the first in the series to earn its own name. Designed by the now-legendary combat programmer Hiroyuki Ito, the ATB system was a radical change from those used in other contemporary RPGs prior to the development and release of Final Fantasy IV.

      Instead of each character and enemy taking turns fighting in a predetermined order based on speed stats, enemies can now attack as players make decisions in turn-based menus, adding an element of tension to turn-based combat that wasn’t there before. The system proved so popular that every Final Fantasy game adopted it, up until the change implemented in Final Fantasy XII (which also happened to be directed by Hiroyuki Ito).

      For many longtime RPG fans in the West, Final Fantasy 4 is their first true love after the great early work that introduced Square and Enix in the original Final Fantasy and Dragon Quest, respectively. With Final Fantasy XVI once again looking to upend the franchise, it’s hard not to see the spirit of Final Fantasy IV carried over into the series’ future. For more game guides, please visit mmorpgm.com.

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