Home › Forums › Games202-高质量实时渲染 › [作业1] PCSS中计算光源Size的计算问题 › Reply To: [作业1] PCSS中计算光源Size的计算问题
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我觉得可能是限制pcf的kernel size,避免需要过大的bias,再这篇文章里面有写As the kernel size increases, larger and larger depth biases need to be used to avoid false self-shadowing.