#5931 Score: 1
3D游戏开发爱好者
Participant
1 pt

刚好看到一篇文章,我的理解:payload应该是一个自定义数据结构,用于存放进行求交或者着色计算时的一些附加的必要信息,单纯的函数调用或者光线信息并不足以支撑某个点的着色计算,所以需要传递一些附加的信息。参考链接:https://new.qq.com/omn/20190527/20190527A0A2D2.html?pc

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