Home › Forums › GAMES在线课程(现代计算机图形学入门)讨论区 › 关于bump和displacement shader里h(u,v)和position p的理解 › Reply To: 关于bump和displacement shader里h(u,v)和position p的理解
嗯,补充更正:将 main.cpp 187行的注释修改为 // Position p = p + kn * n * h(u,v)
This post has received 1 vote up.