GAMES Webinar 2019 – 85期 | 黄其兴(德克萨斯大学奥斯汀分校)

【GAMES Webinar 2019-85期】
报告时间:2019年3月7日 晚8:00-9:30(北京时间)
报告题目:Map Synchronization: from Object Correspondences to Neural Networks


Maps between geometric objects are deeply interesting. High-quality maps facilitate information propagation and aggregation, leading to numerous applications in geometry reconstruction, synthesis, analysis and prediction. In the deep learning era, the concept of maps naturally generalizes to neural networks between pairs of domains. Despite the importance of maps, map computation remains quite challenging, particularly between dissimilar objects. Map synchronization addresses this challenge by jointly optimizing maps among a collection of relevant objects, which allows us to compute maps between dissimilar objects by composing maps along paths of similar object pairs.

In this talk, we will discuss several recent works on map synchronization: joint map and symmetry synchronization, learning to transformation synchronization and learning a network of neural networks. We will focus on both theoretical connections to optimization, representation theory and graph theory, and practical applications in 3D reconstruction and 3D understanding.

Qixing Huang is an assistant professor of computer science at University of Texas at Austin. He obtained his PhD in Computer Science from Stanford University in 2012. From 2012 to 2014 he was a postdoctoral research scholar at Stanford University. Huang was a research assistant professor at Toyota Technological Institue at Chicago from 2014-2016. He received his MS and BS in Computer Science from Tsinghua University. Huang has also interned at Google Street View, Google Research and Adobe Research.

His research spans computer vision, computer graphics, computational biology, and machine learning. In particular, his recent focus is on developing machine learning algorithms (particularly deep learning) that leverage Big Data to solve core problems in computer vision, computer graphics, and computational biology. He is also interested in statistical data analysis, compressive sensing, low-rank matrix recovery, and large-scale optimization, which provide a theoretical foundation for much of his research. He is an area chair of CVPR 2019 and ICCV 2019.




GAMES主页的“使用教程”中有 “如何观看GAMES Webinar直播?”及“如何加入GAMES微信群?”的信息;



Liu, Ligang

刘利刚,中国科学技术大学教授、博导。分别于1996年及2001年于浙江大学获得应用数学学士及博士学位。从事计算机图形学研究,已在该领域顶级期刊ACM Transactions on Graphics上发表论文三十余篇。曾于微软亚洲研究院、浙江大学、哈佛大学工作或访问。曾获微软青年教授奖、陆增镛CAD&CG高科技奖一等奖、国家自然科学奖二等奖等奖项。任多个国内外会议的大会共同主席或论文共同主席及多个国际学术期刊编委。负责创建了中科大《计算机图形学前沿》暑期课程及CCF CAD&CG专委图形学在线交流平台GAMES。

You may also like...