GAMES Webinar 2018-66期(Rendering Tutorial-2)| 赵爽(加州大学埃尔文分校)

【GAMES Webinar 2018-66期(Rendering Tutorial-2)】
报告时间:2018年9月27日(星期四)下午2:00 – 3:30(北京时间)
报告题目:Rendering Tutorial II: Monte Carlo Path Tracing
Monte Carlo methods have been the “gold standard” for solving light transport problems due to their ability to offer (1) unbiased estimations and (2) quantitative error analyses. In this lecture, we first introduce Monte Carlo integration as a general framework and then show how it can be applied to solve light transport and rendering problems.
Shuang Zhao is an assistant professor at University of California, Irvine (UCI). Before joining UCI, he was a postdoctoral researcher at MIT. Shuang received his Ph.D. in computer science from Cornell University in 2014. Shuang works in computer graphics, (low-level) vision, and applied perception. He is interested in modeling and solving particle (e.g., photon and neutron) transport problems under complex and realistic configurations. By drawing inspirations from optics, material science, and computational statistics, his group has been developing new techniques for computer graphics & vision, industrial design, material engineering, and computational biophotonics applications


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Liu, Ligang

刘利刚,中国科学技术大学教授,曾获得中国科学院“百人计划”、国家优青、杰青,从事计算机图形学研究。分别于1996年及2001年于浙江大学获得应用数学学士及博士学位。曾于微软亚洲研究院、浙江大学、哈佛大学工作或访问。曾获微软青年教授奖、陆增镛CAD&CG高科技奖一等奖、国家自然科学奖二等奖等奖项。负责创建了中科大《计算机图形学前沿》暑期课程及CCF CAD&CG专委图形学在线交流平台GAMES。

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