Home Forums Games202-高质量实时渲染 作业3 镜面反射 边缘处形变

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    • #8714 Score: 0
      重归混沌
      Participant

      如图,作业3在模拟镜面反射时,屏幕边缘相素会被无限重复,似乎是因为射线超出屏幕范围了,导致UV计算出错么?

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    • #11209 Score: 0
      hannoch
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      大佬解决了吗,我感觉好像是因为当前屏幕空间没有把屏幕外的像素记录进来,导致超出范围的光线会返回屏幕边缘的像素,我把摄像机拉远把所有地板放进屏幕空间就不会这样了

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