Home › Forums › GAMES在线课程(现代计算机图形学入门)讨论区 › Rust实现光栅化软渲染器 This topic has 0 replies, 1 voice, and was last updated 1 year, 5 months ago by lewiszlw. Viewing 0 reply threads Author Posts 2023年7月7日 at 上午10:42 #16791 Score: 0 lewiszlwParticipant 感谢闫老师这么好的课程,讲得自上而下、深入浅出,自己边学习也边动手做了个软渲染器。 实现了 – 基础数学库 – Bresenham画线算法 – Cohen-Sutherland线段裁剪算法 – glTF模型加载 – 模型/视图/投影变换 – 背面剔除 – 深度测试 – 顶点和片段着色器 – 重心坐标插值 – 透视矫正 – Blinn–Phong反射模型 – 纹理映射 – 相机控制 源码:https://github.com/NightsWatchGames/tiny-renderer (欢迎star和交流) B站演示:https://www.bilibili.com/video/BV1Mu411b7f7 Author Posts Viewing 0 reply threads You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In