Home › Forums › GAMES在线课程(现代计算机图形学入门)讨论区 › 关于bump/displacement 的计算原理 This topic has 1 reply, 2 voices, and was last updated 4 years, 6 months ago by kaq. Viewing 1 reply thread Author Posts 2020年3月15日 at 下午2:37 #4137 Score: 0 feixiakuParticipant 在做bump/displacement shader的时候有几个地方不太清楚, 1. kh和kn分别表示关于什么的系数? 2. 计算t的时候,这个计算公式是怎么推导的,想了解一下(知道n,t,b是为了构建一个local的坐标系) Attachments:You must be logged in to view attached files. 2020年4月29日 at 上午9:19 #6265 Score: 0 kaqParticipant Karma: 1 pt 我也有同样的问题。TA同学能提供点参考资料的链接吗?谢谢! Author Posts Viewing 1 reply thread You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In