课程PPT和视频

  • 录像回放链接(B站)
  • 课程PPT合集(阿里云)
  • Lecture 01 Intro to Physics-Based Animation
  • Lecture 02 Math Background: Vector, Matrix and Tensor Calculus
  • Lecture 03 Rigid Body Dynamics
  • Lecture 04 Rigid Body Contacts (Lab 1)
  • Lecture 05 Physics-based Cloth Simulation
  • Lecture 06 Constrained Approaches: PBD, PD and others (Lab 2)
  • Lecture 07 Other Constrained Methods and Finite Element Method I
  • Lecture 08 Finite Element Method II (Lab 3)
  • Lecture 09 Collision Handling
  • Lecture 10 Surface Waves
  • Lecture 11 Incompressible Fluid Dynamics and Eulerian Fluids
  • Lecture 12 SPH and Position-Based Fluids

 

  • After-class reading list
    • Witkin and Baraff. 2001. Physically Based Modeling – Rigid Body Dynamics. SIGGRAPH Courses.
    • Muller et al. 2005. Meshless Deformations Based on Shape Matching. TOG (SIGGRAPH).
    • Baraff and Witkin. 1998. Large Step in Cloth Simulation. SIGGRAPH.
    • Bridson et al. 2003. Simulation of Clothing with Folds and Wrinkles. SCA.
    • Bergou et al. 2006. A Quadratic Bending Model for Inextensible Surfaces. SCA.
    • Muller. 2008. Hierarchical Position Based Dynamics. VRIPHYS.
    • Bouaziz et al. 2014. Projective Dynamics: Fusing Constraint Projections for Fast Simulation. TOG (SIGGRAPH).
    • Le Grand. 2007. GPU Gems 3 – Chapter 32. Broad-Phase Collision Detection with CUDA.
    • Bridson et al. 2002. Robust Treatment of Collisions, Contact and Friction for Cloth Animation. TOG (SIGGRAPH).
    • Volino et al. 2006. Resolving Surface Collisions through Intersection Contour Minimization. TOG (SIGGRAPH).
    • (Optional)
      • Provot. 1995. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior. Graphics Interface.
      • Tournier et al. 2015. Stable Constrained Dynamics. TOG (SIGGRAPH).