GAMES Webinar 2021 – 179期(绘制专题) | Yu Guo (University of California, Irvine),Zheng Zeng (Shandong University)
【GAMES Webinar 2021-179期】(绘制专题)
报告嘉宾1:Yu Guo (University of California, Irvine)
报告时间:2021年4月15号星期四上午10:00-10:45(北京时间)
报告题目:MaterialGAN: Reflectance Capture using a Generative SVBRDF Model
报告摘要:
In this work, we present MaterialGAN, a deep generative convolutional network based on StyleGAN2, trained to synthesize realistic SVBRDF parameter maps. We show that MaterialGAN can be used as a powerful material prior in an inverse rendering framework: we optimize in its latent representation to generate material maps that match the appearance of the captured images when rendered. We demonstrate this framework on the task of reconstructing SVBRDFs from images captured under flash illumination using a hand-held mobile phone. Our method succeeds in producing plausible material maps that accurately reproduce the target images, and outperforms previous state-of-the-art material capture methods in evaluations on both synthetic and real data. Furthermore, our GAN-based latent space allows for high-level semantic material editing operations such as generating material variations and material morphing.
讲者简介:
讲者个人主页:
报告嘉宾2:Zheng Zeng (Shandong University)
报告时间:2021年4月15号星期四上午10:45-11:30(北京时间)
报告题目:Temporally Reliable Motion Vectors for Real-time Ray Tracing
报告摘要:
讲者简介:
Zheng Zeng received his B.S. degree in digital media technology from Shan-dong University, Jinan, in 2018. He is currently a Master student in the School of Software at Shandong University, Jinan, supervised by Prof. Lu Wang. His research interests include photo realistic rendering and high-performance.
讲者个人主页: https://zheng95z.github.io/
主持人简介:
王贝贝,南京理工大学,副教授,硕士生导师,中国计算机学会CAD&CG专委会委员。主要研究方向是计算机图形学渲染方向,包括了全局光照算法、参与性介质光线传递和复杂材质模型等。王贝贝分别于2009年、2014年在山东大学获得学士、博士学位,期间在巴黎高科进行两年联合培养。2015年在英国游戏公司Studio Gobo参与Disney游戏Infinity 3的研发。2015年底到2017年初,在INRIA(法国信息与自动化研究所)从事博士后研究。之后加入到南京理工大学。共发表高水平论文30余篇,其中以第一作者在ACM TOG, IEEE TVCG, CGF上发表论文十余篇。EGSR 2021, HPG 2021程序委员会委员。 ACM TOG, Siggraph Asia, EG 等期刊会议审稿人。个人主页:https://wangningbei.github.io/
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