GAMES Webinar 2019 – 81期(CVPR 2018三维视觉论文报告)| 吴佳俊(麻省理工学院),杨振恒(美国南加州大学)

【GAMES Webinar 2019-81期(CVPR 2018三维视觉论文报告)】
报告嘉宾1:吴佳俊,麻省理工学院
报告时间:2019年1月10日 晚8:00-8:45(北京时间)
主持人:徐凯,国防科技大学(个人主页:http://www.kevinkaixu.net
报告题目:Physical Scene Understanding with Compositional Structure
报告摘要:
Human intelligence is beyond pattern recognition. From a single image, we’re able to explain what we see, reconstruct them in 3D, predict what’s going to happen, and plan our actions. In this talk, I will present our recent work on physical scene understanding—reverse-engineering these capacities to make machines that are versatile, data-efficient, and have better generalization ability. The core idea is to exploit the scene’s compositional structure by integrating neural networks with generative, approximate simulation engines. I’ll focus on a few topics: building an object representation for both its geometry and physics; learning a compact, interpretable dynamics model for generative visual scene modeling; perception and reasoning beyond vision.
讲者简介:
Jiajun Wu is a Ph.D. student in Electrical Engineering and Computer Science at Massachusetts Institute of Technology, advised by Professor Bill Freeman and Professor Josh Tenenbaum. His research interests lie in the intersection of computer vision, machine learning, and computational cognitive science. Before coming to MIT, he received his B.Eng. from Institute for Interdisciplinary Information Sciences, Tsinghua University, China, working with Professor Zhuowen Tu. He has also spent time working at research labs of Microsoft, Facebook, and Baidu. He received the Facebook Fellowship, the Nvidia Fellowship, and the Adobe Fellowship.、
讲者个人主页:https://jiajunwu.com/

 

报告嘉宾2:杨振恒,美国南加州大学
报告时间:2019年1月10日 晚8:45-9:30(北京时间)
主持人:徐凯,国防科技大学(个人主页:http://www.kevinkaixu.net
报告题目:Unsupervised Learning of Holistic 3D Scene Understanding
报告摘要:
3D scene understanding is a fundamental and important problem in computer vision. This task aims at estimating different 3D geometrical cues of the scene layout. Despite decades of efforts devoted into this topic, it is still considered as an open problem. There are many diverse applications of 3D estimation in the real world, such as robotics, augmented reality and autonomous driving.
Depending on the types of geometrical cues, this problem can be classified as estimating static and dynamic geometrical information. Static 3D estimation includes depth estimation, surface normal estimation, object boundary estimation. These geometrical cues can be estimated from a single image. Dynamic 3D information includes optical flow, odometry, 3D object motion. These dynamic informations are embedded with temporal meanings and can only be estimated from consecutive frames or video sequences. The static and dynamic geometrical cues are highly correlated and can reinforce each other in the estimation. For example, a good depth estimation can help understand the 3D movement of objects in the scene; on the other hand, accurate optical flow estimation is a strong prior of rigid objects and can reinforce the object boundary estimation. We propose to jointly estimate the static and dynamic geometrical cues in a holistic way and achieve better performance on various tasks.
讲者简介:
Zhenheng is currently a PhD student at University of Southern California, Department of Electrical Engineering. He received his BEng degree from the Tsinghua University in 2014. His research interests include computer vision and machine learning.
讲者个人主页:https://zhenheny.github.io/

 

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Liu, Ligang

刘利刚,中国科学技术大学教授,曾获得中国科学院“百人计划”、国家优青、杰青,从事计算机图形学研究。分别于1996年及2001年于浙江大学获得应用数学学士及博士学位。曾于微软亚洲研究院、浙江大学、哈佛大学工作或访问。曾获微软青年教授奖、陆增镛CAD&CG高科技奖一等奖、国家自然科学奖二等奖等奖项。负责创建了中科大《计算机图形学前沿》暑期课程及CCF CAD&CG专委图形学在线交流平台GAMES。

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