wffancy

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Viewing 8 posts - 1 through 8 (of 8 total)
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  • in reply to: 作业六debug时在读入模型时出错 #5326 Score: 0
    wffancy
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    1 pt

    感谢奋斗的蜗牛和Mxkkk同学。程序正常跑没问题,只有debug的时候会报错。修改为绝对地址或者修改debug的工作目录可以解决问题。之前把作业做完就没管这个问题啦,现在才看到XD

    in reply to: 作业六debug时在读入模型时出错 #5031 Score: 0
    wffancy
    Participant
    1 pt

    就是按作业框架里放的,应该没问题的

    in reply to: 作业三问题 #3864 Score: 0
    wffancy
    Participant
    1 pt

    嗯嗯,的确是纹理坐标越界了

    in reply to: 作业三问题 #3863 Score: 0
    wffancy
    Participant
    1 pt

    明白了,十分感谢!

    in reply to: 作业三问题 #3851 Score: 0
    wffancy
    Participant
    1 pt

    已发,麻烦了!

    in reply to: 作业三问题 #3849 Score: 0
    wffancy
    Participant
    1 pt

    助教你好,phong着色器没问题了,可是我想添加texture时还是会报Segmentation fault: 11的错误。。我获取纹理值的方式是:
    return_color = payload.texture->getColor(payload.tex_coords(0), payload.tex_coords(1));
    其余地方应该是没有修改了,还麻烦给予指点

    in reply to: 作业三问题 #3844 Score: 0
    wffancy
    Participant
    1 pt

    好的,抱歉未留意到框架更新。问题已解决

    in reply to: 作业三问题 #3834 Score: 0
    wffancy
    Participant
    1 pt

    phong效果如图

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Viewing 8 posts - 1 through 8 (of 8 total)