Home › Forums › GAMES在线课程(现代计算机图形学入门)讨论区 › 作业五 rayTriangle函数的uv是MT算法的b1,b2吗? Tagged: ray tracing This topic has 3 replies, 4 voices, and was last updated 4 years, 7 months ago by Angus. Viewing 2 reply threads Author Posts 2020年3月28日 at 上午11:40 #4849 Score: 1 condyyParticipant Karma: 2 pts 如题,谢谢! This post has received 1 vote up. 2020年3月28日 at 下午12:59 #4852 Score: 0 clarenceParticipant Karma: -2 pt 是的 2020年3月30日 at 下午4:03 #4944 Score: 0 KeneyrParticipant Karma: 7 pts 为啥是b1和b2啊??? 2020年3月30日 at 下午5:16 #4949 Score: 3 AngusParticipant Karma: 23 pts 看一下 MeshTriangle::getSurfaceProperties() 或许你就明白啦~ This post has received 3 votes up. Author Posts Viewing 2 reply threads You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In