Home › Forums › GAMES在线课程(现代计算机图形学入门)讨论区 › 作业三运行以后发现未处理的异常 This topic has 2 replies, 2 voices, and was last updated 4 years, 4 months ago by AleXandrite. Viewing 2 reply threads Author Posts 2020年6月27日 at 下午9:25 #6707 Score: -1 OceanFanParticipant Karma: -2 pt 编译时一直弹出未处理的一场,一直按继续以后就提示需要加载ntdll.pdb,不知道该如何解决。。。想请问下有人有遇到过这种情况吗? This post has received 1 vote down. Attachments:You must be logged in to view attached files. 2020年6月27日 at 下午9:27 #6712 Score: -1 OceanFanParticipant Karma: -2 pt normal——fragment和phong——fragment shader只要忽略异常继续编译就可以正常显示出奶牛,但是其它类型的shader就会一直提示加载 ntdll.pdb,跳不过去 This post has received 1 vote down. Attachments:You must be logged in to view attached files. 2020年7月9日 at 下午12:36 #6753 Score: -1 AleXandriteParticipant Karma: -1 pt ntdll这个我在写UE4程序的时候常见,但是通常来说重新编译就会解决的 This post has received 1 vote down. Author Posts Viewing 2 reply threads You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In