Home Forums GAMES104 现代游戏引擎:从入门到实践 作业3 m_blend_weight归一化

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    • #11915 Score: 0
      Mihawk
      Participant
      1 pt

      AnimationComponent::blend的代码里看到:
      前面AnimationManager::getBlendStateWithClipData中已经考虑进mask计算了归一化权重,然而后面实际blend之前又重新赋值回了原始的权重,不明白为啥欸

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    • #11924 Score: 0
      lulier
      Participant

      同问这个问题,重新赋值的目的是什么

    • #12076 Score: 0
      yuri
      Participant

      +1 重新赋值会影响画面表现,但是没看懂重新赋值之后是怎么影响的

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