Home › Forums › GAMES在线课程(现代计算机图形学入门)讨论区 › 作业3 Blinn-Phong 反射模型高光有些偏差 Tagged: Blinn-Phong This topic has 2 replies, 2 voices, and was last updated 4 years ago by 木爻. Viewing 1 reply thread Author Posts 2020年11月3日 at 上午10:54 #7276 Score: 0 木爻Participant 请问是怎么造成的 This topic was modified 4 years ago by 木爻. Attachments:You must be logged in to view attached files. 2020年11月3日 at 下午9:21 #7283 Score: 0 GopherParticipant 我按着你的代码跑了一下,结果是对的,我猜想可能是你的payload.view_pos不一样。 auto interpolated_shadingcoords = interpolate(alpha, beta, gamma, view_pos[0], view_pos[1], view_pos[2], 1); 我在rasterizer.cpp里是这样写的,你的什么样? 2020年11月3日 at 下午9:25 #7287 Score: 0 木爻Participant 是的,已经解决了 实现rasterize_triangle的时候遗漏了interpolated_shadingcoords Author Posts Viewing 1 reply thread You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In