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我能够正确的画出三角形并且可以旋转,但是视角似乎不对,三角形起初只在窗口左下角显示出了一半,我看代码感觉应该是在中间啊
我的代码如下:
Eigen::Matrix4f get_model_matrix(float rotation_angle) { Eigen::Matrix4f model = Eigen::Matrix4f::Identity(); // TODO: Implement this function // Create the model matrix for rotating the triangle around the Z axis. // Then return it. float rad = radian(rotation_angle); model(0,0) = std::cos(rad); model(0,1) = -std::sin(rad); model(1,0) = std::sin(rad); model(1,1) = std::cos(rad); return model; } Eigen::Matrix4f get_projection_matrix(float eye_fov, float aspect_ratio, float zNear, float zFar) { // Students will implement this function Eigen::Matrix4f projection = Eigen::Matrix4f::Identity(); // TODO: Implement this function // Create the projection matrix for the given parameters. // Then return it. float n = -zNear; float f = -zFar; float t = std::abs(n) * std::tan(.5f * radian(eye_fov)); float b = -t; float r = aspect_ratio * t; float l = -r; Eigen::Matrix4f perspective_to_orthogonal = Eigen::Matrix4f::Identity(); perspective_to_orthogonal(0,0) = n; perspective_to_orthogonal(1,1) = n; perspective_to_orthogonal(2,2) = n + f; perspective_to_orthogonal(2,3) = -f * n; perspective_to_orthogonal(3,2) = 1; perspective_to_orthogonal(3,3) = 0; Eigen::Matrix4f move_to_center = Eigen::Matrix4f::Identity(); move_to_center(0,3) = -(r-l)/2.f; move_to_center(1,3) = -(t-b)/2.f; move_to_center(2,3) = -(n-f)/2.f; Eigen::Matrix4f scale_to_canonical = Eigen::Matrix4f::Identity(); scale_to_canonical(0,0) = 2.f/(r-l); scale_to_canonical(1,1) = 2.f/(t-b); scale_to_canonical(2,2) = 2.f/(n-f); Eigen::Matrix4f orthogonal_projection = scale_to_canonical * move_to_center; projection = orthogonal_projection * perspective_to_orthogonal; return projection; }
- This topic was modified 4 years, 4 months ago by hyt589.
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youthdouParticipant
move_to_center不需要
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