Home Forums GAMES在线课程(现代计算机图形学入门)讨论区 有关作业三重心坐标问题

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    • #7837 Score: -2
      wangshengyang
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      -2 pt

      我记得老师课上讲过,重心坐标会因为投影变换而改变,所以投影前后使用的重心坐标应该分别计算。

      void rst::rasterizer::rasterize_triangle(const Triangle& t, const std::array<Eigen::Vector3f, 3>& view_pos)
      这个函数的参数,t已经做过MVP变换,位于screen space,
      但view_pos还未经过投影变换,只做了view 变换,所以还在view space。

      那么在计算interpolated_shadingcoords时,对view_pos进行插值,是不是应该计算一次三维空间下的重心坐标。

      This post has received 1 vote down.
      • This topic was modified 3 years, 8 months ago by wangshengyang.
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