Home › Forums › GAMES在线课程(现代计算机图形学入门)讨论区 › 关于游戏引擎全局光照的一些实现疑问? This topic has 0 replies, 1 voice, and was last updated 4 years, 6 months ago by graphics. Viewing 0 reply threads Author Posts 2020年4月29日 at 下午8:32 #6287 Score: 0 graphicsParticipant 闫老师,助教好 在unity实现全局光照效果有Baked GI和PreCompute Realtime GI两种方式,Baked GI我的理解就是在做离线的光线追踪。PreCompute Realtime GI实现方式不大能理解,老师可以根据课堂的知识做一点原理性的介绍吗? 另外引擎对动态物体的全局光照提供了Light Probes 的技术支持。对于Light Probes技术,怎么样能达到最优效果,老师们有心得分享下吗? Author Posts Viewing 0 reply threads You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In