Home › Forums › GAMES在线课程(现代计算机图形学入门)讨论区 › 【作业四】计算出的点都是一样的 This topic has 2 replies, 3 voices, and was last updated 4 years, 9 months ago by Shi YuChen(助教). Viewing 2 reply threads Author Posts 2020年3月22日 at 下午11:15 #4643 Score: 0 xukaiyueParticipant Karma: 1 pt 我实在是看不出来哪里有问题了,求dalao帮看看 Attachments:You must be logged in to view attached files. 2020年3月22日 at 下午11:49 #4646 Score: 0 AtlasParticipant 1. recursive_bezier的末尾那句应该是return recursive_bezier(points, t); 编译的时候没有提醒嘛? 2. windows.at<cv::Vec3b>(p.x, p.y)[1] = 255;里的x和y好像弄反了 This reply was modified 4 years, 9 months ago by Atlas. 2020年3月22日 at 下午11:52 #4648 Score: 0 Shi YuChen(助教)Keymaster Karma: 4 pts 在recursive_bezier函数的最后一行,应该改成return recursive_bezier(points,t)。 Author Posts Viewing 2 reply threads You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In