Home › Forums › Games202-高质量实时渲染 › 作业3 镜面反射 边缘处形变 This topic has 1 reply, 2 voices, and was last updated 2 years, 8 months ago by hannoch. Viewing 1 reply thread Author Posts 2021年6月22日 at 下午3:26 #8714 Score: 0 重归混沌Participant 如图,作业3在模拟镜面反射时,屏幕边缘相素会被无限重复,似乎是因为射线超出屏幕范围了,导致UV计算出错么? Attachments:You must be logged in to view attached files. 2022年4月4日 at 下午8:28 #11209 Score: 0 hannochParticipant 大佬解决了吗,我感觉好像是因为当前屏幕空间没有把屏幕外的像素记录进来,导致超出范围的光线会返回屏幕边缘的像素,我把摄像机拉远把所有地板放进屏幕空间就不会这样了 Author Posts Viewing 1 reply thread You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In