Home › Forums › GAMES104 现代游戏引擎:从入门到实践 › 作业3 m_blend_weight归一化 This topic has 2 replies, 3 voices, and was last updated 2 years, 5 months ago by yuri. Viewing 2 reply threads Author Posts 2022年7月2日 at 下午10:11 #11915 Score: 0 MihawkParticipant Karma: 1 pt AnimationComponent::blend的代码里看到: 前面AnimationManager::getBlendStateWithClipData中已经考虑进mask计算了归一化权重,然而后面实际blend之前又重新赋值回了原始的权重,不明白为啥欸 Attachments:You must be logged in to view attached files. 2022年7月3日 at 下午9:50 #11924 Score: 0 lulierParticipant 同问这个问题,重新赋值的目的是什么 2022年7月25日 at 下午6:05 #12076 Score: 0 yuriParticipant +1 重新赋值会影响画面表现,但是没看懂重新赋值之后是怎么影响的 Author Posts Viewing 2 reply threads You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In