Home › Forums › GAMES104 现代游戏引擎:从入门到实践 › 关于浮点精度导致抖动的问题 Tagged: 浮点精度导致抖动 This topic has 0 replies, 1 voice, and was last updated 2 years, 6 months ago by tiger. Viewing 0 reply threads Author Posts 2022年5月15日 at 上午9:23 #11539 Score: 0 tigerParticipant 课程里说的这个修改方案(相对摄像机位置渲染)是写在引擎里好,还是写在业务逻辑里好呀? Author Posts Viewing 0 reply threads You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In