• This topic has 13 replies, 10 voices, and was last updated 2 months ago by YF.
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    • #4623 Score: 1
      eileen
      Participant
      1 pt

      分享作业3踩过的坑,大家得到奇怪图时也许可以参考。

      This post has received 1 vote up.
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    • #4935 Score: 0
      xxrl
      Participant
      1 pt

      我也贴一张
      v没有normalize()导致specular过大…

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    • #4990 Score: 0
      Voyager
      Participant

      补一个实现奶牛纹理遇到的问题…
      不按提示写payload的texture参数也会变成虚空黑牛…

      • #8421 Score: 0
        Iamlivehaha
        Participant

        这个太坑了,按照老师给的是t.tex,但这个根本就没赋值,得换成私有变量texture

    • #5245 Score: 0
      saniac
      Participant
      -1 pt

      请问少p具体是啥意思,我也遇到了图中少p那张图的情况。

      • #5247 Score: 0
        saniac
        Participant
        -1 pt

        已解决,我是求夹角余弦没有normalized,导致有反射的地方全部变成白色。

        • #5329 Score: 0
          eileen
          Participant
          1 pt

          我当时好像是忘记加指数p了

        • #9208 Score: 0
          Arika Hoshino
          Participant
          3 pts

          +1 我也是没有normalize normal,light,shuchu1结果就是“少P”那张图

    • #10521 Score: 0
      aifreedom
      Participant

      我的摄像头大概放错了地方, 渲染出来的角度是对着牛的屁股

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      • #10936 Score: 0
        噼里啪啦
        Participant

        正交变换矩阵错了,距震中的第[2][2]项应该乘个-1就转过来了

        • #11065 Score: 0
          YF
          Participant

          为什么这里的正交矩阵不能复制粘贴之前的正交矩阵呢?
          以及,这种类型的问题有什么好的DEBUG方法么

          • #11066 Score: 0
            YF
            Participant

            没事了,copy之前的代码就可以了,不会出问题。是我自己弄错了

    • #11038 Score: 0
      Daedra
      Participant

      高光范围过小,还没找出原因

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